All we have to do is try applying different tactics in games and see which ones work. remember, not all military tactics are applicable to airsoft.
Fire suppresion is not as effective since most of our weapons have the same rating as each other so technically there is no distinct tool for fire suppression. All of us have more or less the same ability as a squad MG. We don't have weapons like grenades that help take out hidden pockets of resistance. Military units that have come up against airsoft teams often lose the game because they are trained to regard weapons has fatal whereas airsofters can be more aggressive as they can live to fight another game.
I think what we do need to practice is unifying our fireteam movements to make us a more cohesive and effective unit. We need to perfect bounding overwatch movements and team advances instead of being bogged down by defensive fire. I'd particularly like to see if an group rush at intervals towards a defended objective while losing a few squad members can overcome defenses since they can't all concentrate fire at the advancing squad elements.
check this out:
www.dererstezug.com/SquadFormationsInOpenOrder.htmfor defense missions, we need to integrate overlapping fields of fire and phased withdrawals so we don't all get eliminated piecemeal.
We also need to work on a definite set of hand signals since we don't have commo.
Not saying any of these will work, but i'd like to try them out.
What always comes to mind for me is that scene in band of brothers where the ABN guys get pinned down outside of Carentan by the FJ. They got bogged down because they were not willing to take a few casualties in the advance, and the unit lost aggressiveness. Had they stayed there and not rallied, they would have been picked off eventually.
Then again, we could just keep playing like we do and still have fun.
hehehe